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Flag Football Rules
-All players
must present a valid GMC ID prior to the start of the game.
NO ID, NO PLAY, NO EXCEPTIONS
-All teams must sign-in before each game, adding of players after
the first week of play is prohibited.
-Players will not be allowed on the field until the preceding game
on that field is finished.
FORFEIT
-A forfeit will be assessed if a team is not ready to play at game
time. GAME TIME IS FORFEIT TIME.
-If a team forfeits two (2) games during the season they will be
dropped from further competition for the season.
1. Game, Field, Players, and Equipment
1.1 Shirts must be long enough to tuck in so that they remain tucked
in the pants/shorts during the entire down or short enough so there
is a minimum of 4" from the bottom of the shirt to the player's
waistline.
1.2 Pants or shorts with BELT LOOPS or POCKETS are prohibited.
1.3 Towels may not hang from a player's waist or otherwise interfere
with the possible removal of a flag. Towels however may be used
and kept on the ground to wipe off the ball before the snap.
1.4 All jewelry must be removed including watches, earrings, bracelets,
etc. Players may wear soft, pliable basketball or wrestling knee
pads on legs, knees and/or ankle.
1.5 The game shall be played between two teams of 7 players each
on a rectangular field. Each team must have 6 players on the field
in order to begin the game. In Co-ed league 1 female must be on
the field at all times.
1.6 The field is divided into 3 zones of 20 yards each and 2 end
zones of 10 yards each.
1.7 Each team shall designate a captain to act as team spokesperson
and make decisions. Only the captain may talk to officials. Team
representatives including players, spectators, team managers, coaches,
and group members subject to the rules.
1.8 The use of dangerous equipment is prohibited. Shoes must be
worn; metal cleats are prohibited.
1.9 Men will use the regular size football, while women will use
the intermediate size football. Game balls will be provided.
2. Periods, Time Factors, Substitutions
2.1 The winner of the pre-game toss shall have the first choice
of options:
A.offense/defense
B.which goal to defend
C.to defer their choice of A or B until the second half.
2.2 Playing time and intermissions: A game shall consist of 2 halves
with a 5-minute intermission. Each half shall consist of 20 minutes.
The clock will run continuously except during the last 2 minutes
of the second half. During the last 2 minutes of the second half,
the clock will stop such as in college football:
Penalties
Scoring plays
Incomplete passes/out of bounds
Injured players
First downs (until the ball is set in play by the referee's ready
to play whistle (play clock)).
2.3 Mercy Rule: If a team is ahead by 19 points at the two-minute
warning in the second half, the game is over.
2.4 Kickoffs: No Kickoffs. All "kick-offs" will take place
on the 20-yard line. After every score the ball will be placed on
the new offensive team's 20-yard line with a first and twenty situation.
2.5 Each team is allowed two (2) timeouts per half (1-minute time-outs);
time-outs not used in the first half are not carried over into the
second half. The clock will stop during time-outs.
2.6 Free substitution is allowed after any whistle provided the
substitution does not delay the game. However, no offensive substitute
may enter unless he joins the huddle and is part of the huddle at
the time when it breaks. (A huddle is three or more players) Penalty-
5 yards
2.7 The offensive team has 25 seconds to put the ball in play after
referee signals "ready for play." Penalty: 5 yards.
2.8 A maximum of 14 players is allowed on the roster.
2.9 Tie Games: Ties will be broken by the "Kansas City Tie
Breaker"
A. Play will begin on the 20-yard line and teams will have 4 plays
each.
B. A coin toss will precede "Tie Breaker". The team winning
the toss has 3 options: Offense, Defense, or Direction. The opposing
team then has the remaining choice.
C. The object is to score a touchdown and subsequent extra point
(1, 2, or 3 points). After team A scores, team B then has 4 plays
within which to score. If no team has scored after their respective
plays the process is repeated.
D. When a pass is intercepted the defense becomes the offense and
begins their series of Kansas City Tie Breaker unless, the interception
is returned for a touchdown, then the game is over.
E. Penalties are assessed similar to the regular game. A team shall
be given a new series of 4 plays when an automatic first down penalty
is accepted. Dead ball penalties after a touchdown are penalized
on the extra point attempt.
3. Definition of Playing Terms
3.1 Removal of flag belt: When the flag belt is clearly taken from
the ball carrier the down shall end and the ball is declared dead.
A player who removes the flag belt from the ball carrier should
immediately hold the flag belt above his head to assist the official
in locating the spot where the capture occurred. A player may dive
to remove a flag belt as long as no contact is made with the opposing
team.
3.2 The position of the ball when a player is deflagged determines
the spot of the next line of scrimmage.
3.3 A defensive player may not hold, push, or knock down the ball
carrier in an attempt to remove the flag (Penalty: 10 yds)., nor
shall an offensive player hold, block, or run through a defensive
player trying to remove the flag belt (Penalty: 10 yds).
3.4 When a runner loses his/her flag belt, either accidentally or
inadvertently, play continues. The deflagging reverts to a one-hand
tag of the runner.
3.5 Scrimmage line: The scrimmage line for team A is the yard line
and its vertical plane which passes through the point of the ball
nearest its own goal line. The scrimmage line for team B is the
yard line and its vertical plane, which passes one yard from the
point of the ball nearest its own goal line. A colored puck will
signify each.
4. Ball in Play, Dead Ball, Out-Of-Bounds
4.1 The ball is declared dead when the ball touches the ground:
A) on a fumble B) on a lateral C) on a pass or D) after touching
a player on a punt.
4.2 The sideline and end lines are considered out of bounds. (Only
one foot needs to touch in bounds in order for a pass to be complete).
4.3 Once an offensive or defensive player steps out of bounds, that
player is no longer eligible to touch the ball first. Penalty: 5
yards and replay the down.
5. Series of Downs, Number of Downs
5.1 In a series of 4 downs, the ball must be advanced forward into
the next zone in order for a new series of downs to be awarded.
Yardage lines are considered part of the forward zone.
6. Kicking the Ball
6.1 If a punt is to be made, the team punting must announce it before
the down starts. After the announcement, the punt must actually
be made, and neither team may move until after the ball has been
punted. Defensive and offensive teams must have 3 players on the
line of scrimmage until the punt is made. After receiving the ball
the punter must put the ball in play within 5 seconds. Quick kicks
are illegal. Penalty: Delay of game.
6.2 The defensive team may not build a pyramid or support each other
in any manner in order to block or attempt to block a kick. Penalty:
5 yards from the previous spot.. The punt is dead once it has touched
a player, or has made contact with the ground.
7.Snapping, Handling, and Passing the Ball
7.1 The ball must be snapped (hiked) between the legs.
7.2 The player who receives the snap must be at least 2 yards behind
the offensive scrimmage line. Direct snaps are always illegal (under
center).
7.3 It is defensive pass interference if an eligible receiver is
deflagged prior to touching the ball on a forward pass attempt.
7.4 The offensive team must have a minimum of three players on the
line of scrimmage.
7.5 All players are eligible for a forward pass. The passer may
pass from anywhere behind the LINE OF SCRIMMAGE.
7.6 The passer shall not intentionally ground the ball in order
to avoid a sack. Penalty: 5 yards and loss of down
8. Scoring Plays and Touchbacks
8.1 A team is given the choice of going for 1, 2, or 3 points after
scoring a touchdown. Once the captain makes the choice, it may only
be changed if a time out is called. Ways of scoring a successful
point-after-attempt: A) By running or passing from 3 yards = 1 point.
B) By running or passing from 10 yards = 2 points. C) By running
or passing from 20 yards = 3 points.
8.2 Touchdown Verification: The player scoring the touchdown must
raise his/her arms so the nearest official can deflag the player.
If the player is not deflagged with one good pull, and the official
determines the flag belt has been secured illegally, the touchdown
is disallowed. The player is disqualified, and it is a foul. Penalty:
10 yards from the previous spot and a loss of down.
8.3 Play after safety. After a safety is scored, the team that is
awarded 2 points will automatically gain possession at their own
20-yard line.
9. Players' Conduct
9.1 It is illegal to steal or attempt to steal (strip) the ball
from a player in possession. Penalty: 10 yards from the end of the
run.
9.2 Roughing the passer: Defensive players must make a definite
effort to avoid charging into a passer after it is clear that the
ball has thrown and may not make contact with the throwing arm.
Penalty: 10 yards and automatic first down, tacked on the end of
the play (if positive yards have been gained), if not, 10 yards
from the original spot and automatic first down.
9.3 Guarding the flag belt: Ball carriers shall not guard their
flags by blocking, with arms, hands or ball, the opportunity for
an opponent to pull or remove the flag belt. Penalty: 10 yards.
9.4 The defensive player shall not (intentionally or accidentally)
hold, grasp, or obstruct forward progress of a ball carrier when
in the act of removing the flag belt. Penalty: 10 yards.
9.5 The flag belt removal: Intentionally pulling or removing a flag
belt from an offensive player without the ball by a defensive player
is illegal. Penalty: 10 yards.
9.6 Offensive screen blocking: The offensive screen block shall
take place without contact. The screen blocker shall have his/her
hands and arms at his/her side or behind his/her back. Any use of
the arms, elbows, legs, or knees to initiate contact during an offensive
player's screen block is illegal. A blocker may use his/her feet
in order to gain position before, during and after screen blocking.
Penalty: 10 yards.
9.7 Screen blocking fundamentals: a player who screens shall not:
A.when he/she is behind a stationary opponent, take a position closer
than a normal step from him or her; B.when he/she assumes a position
at the side or in front of a stationary opponent, make contact with
him/her;; C.take a position so close to a moving opponent that his
opponent cannot avoid contact by stopping or changing direction.
The speed of the player to be screened will determine where the
screener may take his/her stationary position. This position will
vary and may be one to two normal steps or strides from the opponent;
D.After assuming his/her legal screening position, move to maintain
it, unless he/she moves in the same direction and path of his/her
opponent. Penalty: 10 yards.
9.8 Blocking and interlocked interference: Teammates of a runner
or passer may interfere for him/her by screen blocking, but shall
not use interlocked interference by grasping or encircling one another
in any manner. Penalty: 10 yards.
9.9 Use of hands or arms by the defense: Defensive players must
go around the offensive player's screen block. The arms and hands
may not be used to grab or push the opponent aside (ex: swim move).
The application of this rule depends entirely on the judgement of
the official. A rusher may use his/her arms or hands to break a
fall or retain his/her balance. Penalty: 10 yards.
9.10 There shall be no bumping, checking, or other intentional contact
between a defender and an offensive pass receiver. Both offense
and defense are limited to screening an opponent.
Flag Football Penalty
Enforcement
Loss of 5 yards
" Required equipment worn illegally
" Delay of game
" Illegal snap
" False start
" Encroachment
" Illegal procedures
" Illegal forward pass (5 yards from point of pass and loss
of down)
" Intentional grounding (5 yards from point of pass and loss
of down)
" Helping the runner: the runner shall not grasp a teammate
or be grasped, pulled or pushed by a teammate
" Illegal Shift
" Illegal Substitution
" Less than 3 offense people on the line
" Illegal Motion (only one person may be in motion)
" Offensive Diving or Jumping
Loss of 10 yards
" Illegal participation.
" Offensive pass interference. (Loss of down).
" Defensive pass interference. (Automatic 1st down).
" Illegally secured belt on touchdown. (Revoke touchdown and
loss of down).
" Unsportsmanlike conduct. (2nd offense = ejection)
" Spiking the ball or not returning the ball to the official
during the dead ball.
" Attempt to steal the ball from the carrier.
" Unnecessary contact of any sort.
" Roughing the passer (Automatic 1st down).
" Defensive use of hands.
" Guarding the flag belt (and stiff arming).
" Illegal batting.
" Illegal flag belt removal.
" Personal foul.
Disqualification
" Flagrant Unsportsmanlike conduct.
" Flagrant personal fouls.
" Intentionally tampering with flag belt.
For more information, please contact
Sarah W. Greer, Intramural Coordinator at 215-646-7300 x268 or
email: greer.s@gmc.edu
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